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Los Astrólogos Proclaman

Astrologers Proclaim cards are drawn and resolved at the starts of even rounds, right after players get to flip their tokens (Build, Population, Spell Book, Movement) and reset their <expert> expert effect uses. These cards can have one-time effects or effects lasting during the whole round, sometimes even the following round (until a new Astrologers Proclaim) card is drawn and resolved.

List of Astrologers Proclaim

Todas las cartas comienzan con el prefijo "Los astrólogos proclaman la semana del". En aras de la legibilidad, se ha eliminado este prefijo de los nombres en la siguiente tabla.

Name Effect Content
Ammo Cart Until the next Astrologers round, each Ballista deals +1 <damage>, each First Aid Tent heals +1 <health_points>‍, and each Ammo Cart allows re-rolling 1 Attack die for all ranged units. Rampart Expansion
Annoying Lizard Each player must shuffle all Artifact and Spell cards from their hand back into their deck and draw the same number of cards from the top of their deck of Might and Magic. Core Game
Battalion's Stallion Until the next Astrologer's round:

Each Hero gains +1 Movement.
Core Game
Big Cleanup Each player must immediately discard all cards from their hand and draw the same number of cards. Fortress Expansion
Blue Sky Until the next Astrologers' round, all <spell> from the Air Magic and Water Magic Schools are cast at a +1 <power>. Tower Expansion
Charlie and his Circus At the beginning of this round and the next one, each player can draw up to 3 cards from any Neutral Units deck(s) and Recruit one of them. The Players must still <pay> the recruitment cost and have the corresponding Dwelling in their Town(s). Shuffle the remaining cards back into their respective deck(s) afterwards. Rampart Expansion
Crag Hack For the first Combat this round, all <unit_ground> units gain +1 <attack>. The faction controlling Crag Hack can Reinforce Goblins for free once. Stronghold Expansion
Crazy Wizard Until the next Astrologers' round:

The first Spell card player by each player is returned to the player's hand, instead of being discarded.
Core Game
Dancing Imp Each player can Remove a Statistic card from their discard pile or hand to gain 1 Empowered Statistic card of the same type. Inferno Expansion
Dead Silence Nothing changes. Core Game
Destruction Each player who has a <permanent> card in play must Remove it and take 5 <gold>. Regular Stretch Goals 2024
Disruption Starting from the first player, each player (if possible) can freely rotate 1 tile that has no Hero on it.
No tile can be rotated more than once.
If it is not possible to rotate even 1 tile, ignore this card and draw another one.
Regular Stretch Goals 2024
Elementals For each Neutral Unit deck except Azure, discard until you find an Elemental. Place each Elemental face up on top of its deck. When the Elemental is defeated in Combat, put it back on top of its deck. Discard the Elements when this card is replaced. Conflux Expansion
Explorers During this round, players do not draw cards at the start of their turns. Instead, each player draws cards up their <hand>. Then, each of them may discard any number of cards. For every 3 cards discarded this way, they can Remove one Statistic card and replace it with an Empowered Statistic card of the same type. Inferno Expansion
Fancy Pixie Each player immediately gains 1 <morale_positive> Core Game
Fluffy Rabbit Each player immediately rolls 1 Treasure die and gains the rolled bonus. Core Game
Forty Thieves Until the next Astrologers round, whenever a player is about to draw an Event card, they draw 2 cards instead of 1, choose 1 to resolve, and put the other at the bottom of the Event deck. Fortress Expansion
Friendly Beaver If you draw this card on the first Astrologers' round, discard it and draw another card.

Immediately remove all Black cubes from all locations on the map.
Core Game
Gold Dragon At the beginning of the next Resource round, all players gain 5 <gold>. Core Game
Greedy Dragon At the beginning of the next Resource round, all players gain 1 less <valuables>, down to a minimum of 0. Core Game
Grim Warlock Until the next Astrologers' round:

The first Spell card played in each player's turn gets +1 <power>.
Core Game
Groovy Satyr Until the next Astrologers' round:

Whenever you trigger Combat with any Neutral Units, you may choose a Neutral Unit card to discard and draw another card of the same tier instead.
Core Game
Hero Each player can <pay> 4 <gold> to Remove a Statistic card from their hand and replace it with an Empowered Statistic card of the same type. Each player may do so twice, but both exchanges must be made on the same turn. Once a player makes the exchange, they place their faction cube on this card to mark the fact. Inferno Expansion
Isra's Friends Each player can immediately Reinforce a unit on the "Few" side at half the cost. Core Game
Judge Dread Until the next Astrologers' round, at the start of Combat with Neutral Units, the attacker can discard all of them and draw new Neutral Units. Stronghold Expansion
Mages During this round, using the Spell Book token is free.
You can use it even if you do not have a Mage Guild built.
Conflux Expansion
Magic Tortoise Until the next Astrologer's round:

Each Hero suffers -1 Movement.
Core Game
McGiver At the beginning of the next round, each player can take 1 War Machine of their choice from the War Machines deck at not cost. Rampart Expansion
Merry Leprechaun At the beginning of the next Resource round, all players gain 1 <valuables>. Core Game
Multilingual Bron Until the next Astrologers' round:
Every time you use a unit's special ability that requires a roll, you can reroll it once.
Regular Stretch Goals 2024
Offense Until the next Astrologers' round, every card that provides X <defense> provides X <attack> instead. Stronghold Expansion
Pirates Until the next Astrologers' round:

Every time you win Combat other than Quick Combat, gain 1 <resource_die>.
Cove Expansion
Plane Between Planes Each player can immediately Remove up to 2 cards from their hand or from their discard pile. Fortress Expansion
Plastic Tray Until the next Astrologers' round:
Units that take Defense roll no Attack dice to get +1 <defense>.
Regular Stretch Goals 2024
Profuse Growth Until the next Astrologers' round:

Your hand limit is increased by 1.
Core Game
Restart Until the next Astrologers' round:
If you draw this card on the first Astrologer's round, discard it and draw another.
Your hand <hand> is reduced by 2 to a minimum of 4.
Regular Stretch Goals 2024
Rulebook During this round:
When you trigger Combat with Neutral Units, the enemy's strength corresponds to the game difficulty setting one level lower than it actually is. If you difficulty setting is Easy, ignore this card and draw another one.
Regular Stretch Goals 2024
Sanctuary During this round, Heroes cannot attack one another.
If you are playing a Campaign scenario, ignore this card and draw another one.
Regular Stretch Goals 2024
Scorched Ground Until the next Astrologers round, all <spell> from the Earth Magic and Fire Magic Schools are cast at a +1 <power>. Tower Expansion
Society Each player gains <morale_negative>. Tower Expansion
Spells When you are about to Search the Spell deck, you can perform Search(4) the Spell deck instead. Conflux Expansion
Swift Weasel Until the next Astrologer's round:

Once per turn, each player can reroll a Treasure die or a Resource die.
Core Game
Terrible Plague All players flip one of their units from the "Pack" to the "Few" side, if possible. Core Game
Unexpected Reinforcements Each player can immediately search the Neutral Units deck and Recruit 1 chosen unit associated with their faction for free. Each player still needs to have the corresponding dwelling built in their town. Tower Expansion
Wandering Merchant Once during this round, each player can buy a War Machine as if they visited a Trading Post, but with a discount of 3 <gold>. Regular Stretch Goals 2024
Whirlpool Until the next Astrologers' round, Whirlpools can be used without cost. Additionally, all Heroes can choose their Whirlpool exit tile instead of making a roll. If there is no Sea tile on the map, ignore this card and draw another one. Cove Expansion
White Raven Each player immediately rolls 1 Resource die and gains the rolled resources. Core Game
Wild Debauchery At the beginning of the next Resource round, all players gain 5 less <gold>. Core Game
Wind Until the next Astrologers' round:

All Heroes can continue their movement after entering a sea field from a land field. If there is no Sea tile on the map, ignore this card and draw another one.
Cove Expansion

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