Dados¶
There are 3 types of dice used throughout the game.
Dado de Ataque¶
A die most commonly used during Combat to modify the damage dealt or resolve a special ability of a Unit.
| Side | Count | Effect |
|---|---|---|
| -1 | 2 | -1 <attack>. |
| 0 | 2 | No change to <attack>. |
| +1 | 2 | +1 <attack> |
Dado de Recurso¶
A Resource die (also shown as <resource_die>) is used to determine how much of which Resource the Player gains. Each side is unique and all 3 Resources are represented equally, with each having a lower value and a higher value, where the higher value is double of the lower one.
| Lados |
|---|
| 3 <gold> |
| 6 <gold> |
| 2 <building_materials> |
| 4 <building_materials> |
| 1 <valuables> |
| 2 <valuables> |
Dado de Tesoro¶
The Treasure Die (also shown as <treasure>) is commonly used to reward the Player.
| Side | Count | Effect |
|---|---|---|
| <experience> | 2 | The player’s Main Hero gains half an Experience Level. |
| <artifact> | 2 | Search(2) the Artifact deck. |
| <resource_die> | 1 | Roll and resolve 1 Resource die. |
| 2 <resource_die> | 1 | Roll 2 Resource dice and choose one result. |
Notas¶
- When resolving a special ability of a Unit or something outside of Combat, the typical effects of each side are instead replaced by whatever other mechanic is currently requiring an Attack die roll.