Saltar a contenido

Unidades

General

Tiers

Units are divided into 4 tiers, based on their level of power:

  • <bronze> - Bronze tier
  • <silver> - Silver tier
  • <golden> - Gold tier
  • <azure> - Azure tier - only Neutral Units exist in this tier

Statistics

All units have the following statistics shown on their cards.

Symbol Name Meaning
<attack> Attack How much damage this unit will deal to another unit.
<defense> Defense Decreases the damage received from non-magical sources — damage received cannot be less than 0.
<health_points> Health Points How much damage this unit can receive, before being removed from Combat.
<initiative> Initiative How fast the unit is. Higher number means they'll get to activate sooner in Combat.

Symbols

The following symbols are commonly used with the association of units or their abilities.

Symbol Meaning
<power> Spell Power
<damage> Damage
<unit_passive> Effect is always active.
<activation> Effect activates when this unit activates.
<unit_other> Effect can be activated instead of moving and attacking.
<unit_attack> Effect activates when this unit attacks another unit.
<unit_retaliation> Effect activates when this unit retaliates against an attacker.
<map_effect> Effect can be activated outside of Combat.

Types

There are 3 types of units:

Ground Units

Also shown as <unit_ground>.

Units that move on the ground and can only attack adjacent units.

  • 1 Las unidades terrestres pueden mover hasta 3 espacios en Combate en el campo de batalla pequeño. En el campo de batalla grande, su rango de movimiento es igual a su valor de <initiative>.
  • Las unidades terrestres pueden moverse primero y luego atacar durante su activación.

Ranged Units

Also shown as <unit_ranged>.

Units that move on the ground and can also attack units that are not adjacent to them.

  • 1 Ranged units may move up to 1 space in Combat on the small battlefield. On the large battlefield, their movement range is equal to their <initiative> value instead.
  • 1 Ranged units may attack first, and then move. On the large battlefield they can either move or attack.
  • Si una unidad enemiga ocupa cualquier espacio adyacente a la unidad a distancia, la unidad a distancia solo puede atacar a la unidad adyacente.
  • Si no hubiera una unidad enemiga adyacente a la unidad a distancia, la unidad a distancia puede atacar a una unidad enemiga en cualquier lugar del campo de batalla.
  • 1 Should the ranged attack originate in the back row of the battlefield and the attacked unit is in the opposite back row of the battlefield, a ranged penalty applies. On the large battlefield, the ranged penalty applied when attacking a unit that is 8 or more hexes away.
  • No hay represalias contra un ataque a distancia.Sin embargo, hay represalias si la unidad a distancia ataca una unidad que está adyacente a ella.

Flying Units

Also shown as <unit_flying>.

Flying units move through the air and can only attack adjacent units.

  • 1 Las unidades voladoras pueden mover hasta 3 espacios en Combate en el campo de batalla pequeño. En el campo de batalla grande, su rango de movimiento es igual a su valor de <initiative>.
  • 1 Las unidades voladoras pueden atacar primero y mover después. En el gran campo de batalla, su movimiento siempre va primero.
  • Las unidades voladoras pueden moverse primero y luego atacar durante su activación.
  • Las unidades voladoras pueden moverse por encima de obstáculos, siempre que su movimiento termine en un espacio vacío.

Non-Town Units

Normally, units are part of a Town in which they can be Recruited, but there are some exceptions.

Neutral Units

Neutral units are variants of regular units, expect they are only used in Neutral Unit Combat. There are some Ability, Astrologers Proclaim, Event, and Hero specialty cards that allow the player to Recruit Neutral Units.

There are neutral units that are only used when challenging the guards of a Creature Bank. None of these guard units can be Recruited normally, but some can be gained as a reward for defeating the guards of a Creature Bank.

Unidades convocadas

These units can only comes into Combat by someone casting a summoning spell. None of these units can be Recruited normally.

There are currently 4 summoning spells:

Other Units

Although these are not strictly speaking Units, they can be part of Combat and have either Unit-like statistics or effects.

Lista de Unidades

Para la versión "Pocos" y "Manada" de la misma unidad, los cambios de Características se muestran en negrita.

Name Town # Tier Type <attack> <defense> <health_points> <initiative> Recruitment Cost Abilities Content
Halberdiers Castle Few <bronze> <unit_ground> 2 1 2 4 2 <gold> - Core Game
Halberdiers Castle Pack <bronze> <unit_ground> 3 1 2 5 3 <gold> <unit_passive> When the unit is targeted by any attack, you can discard a card and ignore the Attack die's roll result. Core Game
Marksmen Castle Few <bronze> <unit_ranged> 2 0 2 4 3 <gold> - Core Game
Marksmen Castle Pack <bronze> <unit_ranged> 2 0 2 6 5 <gold> <unit_attack> If a target is a non-adjacent unit, attack this target again. Core Game
Griffins Castle Few <bronze> <unit_flying> 2 0 4 6 4 <gold> <unit_retaliation> This unit can perform an unlimited number of Retaliation Attacks. Core Game
Griffins Castle Pack <bronze> <unit_flying> 3 0 4 9 6 <gold> <unit_retaliation> This unit can perform an unlimited number of Retaliation Attacks. Core Game
Crusaders Castle Few <silver> <unit_ground> 3 2 4 5 6 <gold> - Core Game
Crusaders Castle Pack <silver> <unit_ground> 4 2 4 6 10 <gold> <unit_attack> You can reroll every "0" on this unit's Attack die. Core Game
Zealots Castle Few <silver> <unit_ranged> 3 1 5 5 8 <gold> - Core Game
Zealots Castle Pack <silver> <unit_ranged> 4 1 5 7 12 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Core Game
Champions Castle Few <golden> <unit_ground> 5 2 7 7 12 <gold> <map_effect> If your hero is on a field with Stables, this unit's reinforcement cost is reduced by 6 <gold>. Core Game
Champions Castle Pack <golden> <unit_ground> 6 2 7 9 20 <gold>
1 <valuables>
<unit_attack> If this unit's movement ends in a space other than where it started, you may reroll an Attack die. Core Game
Archangels Castle Few <golden> <unit_flying> 6 3 8 12 20 <gold>
1 <valuables>
<unit_passive> When combat begins, draw 1 card. Core Game
Archangels Castle Pack <golden> <unit_flying> 7 3 10 18 30 <gold>
2 <valuables>
<unit_passive> Once per Combat. Cancel an attack that would reduce another unit's <health_points> to 0. Core Game
Skeletons Necropolis Few <bronze> <unit_ground> 2 1 2 4 2 <gold> - Core Game
Skeletons Necropolis Pack <bronze> <unit_ground> 3 1 2 5 3 <gold> - Core Game
Zombies Necropolis Few <bronze> <unit_ground> 2 1 3 3 3 <gold> <unit_passive> If the attacker resolves a "+1" on Attack die, gain +1 <defense>. Core Game
Zombies Necropolis Pack <bronze> <unit_ground> 2 1 3 4 4 <gold> <unit_passive> If the attacker resolves a "0" or a +1" on Attack die, gain +1 <defense>. Core Game
Wraiths Necropolis Few <bronze> <unit_flying> 3 0 3 5 4 <gold> <activation> Remove up to 1 <damage> from this unit. Core Game
Wraiths Necropolis Pack <bronze> <unit_flying> 3 0 5 7 6 <gold> <activation> Remove up to 1 <damage> from this unit, then discard 1 random card from the enemy's hand. Core Game
Vampires Necropolis Few <silver> <unit_flying> 4 1 4 6 8 <gold> <unit_attack> Ignore the Retaliation Attack. Core Game
Vampires Necropolis Pack <silver> <unit_flying> 5 1 4 9 12 <gold> <unit_attack> Ignore the Retaliation Attack. Then remove up to 2 <damage> from this unit. Core Game
Liches Necropolis Few <silver> <unit_ranged> 3 1 5 6 8 <gold> - Core Game
Liches Necropolis Pack <silver> <unit_ranged> 4 1 5 7 14 <gold> <unit_attack> Choose a unit adjacent to the target and attack it. For the purpose of this attack, your <attack> is 2. Core Game
Dread Knights Necropolis Few <golden> <unit_ground> 5 2 7 7 12 <gold> <unit_attack> When retaliating after this attack, the enemy rolls 2 Attack dice and resolves the lower result. Core Game
Dread Knights Necropolis Pack <golden> <unit_ground> 6 2 7 9 20 <gold>
1 <valuables>
<unit_attack> If you resolve a "0" or a "+1" on the Attack die, increase this unit's total attack value by another "+1". Core Game
Ghost Dragons Necropolis Few <golden> <unit_flying> 6 3 8 9 19 <gold>
1 <valuables>
<activation> Discard the enemy's <morale_positive> token. Core Game
Ghost Dragons Necropolis Pack <golden> <unit_flying> 7 3 9 14 32 <gold>
2 <valuables>
<activation> Discard the enemy's <morale_positive> token.
<unit_attack> Add +1 to your Attack die result.
Core Game
Troglodytes Dungeon Few <bronze> <unit_ground> 2 1 2 4 2 <gold> - Core Game
Troglodytes Dungeon Pack <bronze> <unit_ground> 3 1 2 5 3 <gold> <unit_passive> This unit ignores <paralysis> effect. Core Game
Harpies Dungeon Few <bronze> <unit_flying> 2 0 3 6 3 <gold> <unit_attack> After the enemy's Retaliation Attack, this unit can return to the space from which it moved to attack. Core Game
Harpies Dungeon Pack <bronze> <unit_flying> 3 0 3 9 5 <gold> <unit_attack> Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. Core Game
Evil Eyes Dungeon Few <bronze> <unit_ranged> 3 0 3 5 4 <gold> - Core Game
Evil Eyes Dungeon Pack <bronze> <unit_ranged> 3 1 3 7 6 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Core Game
Medusas Dungeon Few <silver> <unit_ranged> 3 1 4 5 6 <gold> <unit_passive> After the Retaliation Attack, roll an Attack die, on a "0" the target is <paralysis>. Core Game
Medusas Dungeon Pack <silver> <unit_ranged> 4 1 4 6 12 <gold> <unit_passive> Ignore the combat penalty against adjacent units.
<unit_retaliation> The target gains <paralysis>.
Core Game
Minotaurs Dungeon Few <silver> <unit_ground> 4 2 4 6 8 <gold> <unit_attack> If you resolve a "-1" on the Attack die, draw a card, Core Game
Minotaurs Dungeon Pack <silver> <unit_ground> 5 2 4 8 14 <gold> <unit_attack> If you resolve a "-1" on the Attack die, draw a card, Core Game
Manticores Dungeon Few <golden> <unit_flying> 5 1 6 7 10 <gold> - Core Game
Manticores Dungeon Pack <golden> <unit_flying> 5 1 6 11 18 <gold>
1 <valuables>
<unit_attack> For this attack, ignore the <defense> value from the target unit's card. Core Game
Manticores Dungeon Few (Alternate) <golden> <unit_flying> 4 1 7 8 12 <gold> <unit_attack> Place 1 faction cube on the target. When it activates, remove the cube to inflict 1 <damage>. Regular Stretch Goals 2024
Manticores Dungeon Pack (Alternate) <golden> <unit_flying> 4 2 7 11 18 <gold>
1 <valuables>
<unit_passive> After each attack, place 1 faction cube on the target. When it activates, remove the cube to inflict 1 <damage>. Regular Stretch Goals 2024
Black Dragons Dungeon Few <golden> <unit_flying> 6 3 8 11 19 <gold>
1 <valuables>
<unit_passive> Reduce <damage> taken by this unit from <spell> by 2 to a minimum of 0. Core Game
Black Dragons Dungeon Pack <golden> <unit_flying> 8 3 8 15 33 <gold>
2 <valuables>
<unit_passive> Ignore any <spell> effects and <damage> from Specialty. Core Game
Gremlins Tower Few <bronze> <unit_ground> 2 0 2 4 0 <gold> - Tower Expansion
Gremlins Tower Pack <bronze> <unit_ranged> 2 0 2 5 2 <gold> - Tower Expansion
Gargoyles Tower Few <bronze> <unit_flying> 2 1 3 6 3 <gold> <unit_passive> This unit ignores any <ongoing> Spell effects. Tower Expansion
Gargoyles Tower Pack <bronze> <unit_flying> 3 1 3 9 4 <gold> <unit_passive> This unit ignores any <ongoing> Spell effects. Tower Expansion
Iron Golems Tower Few <bronze> <unit_ground> 3 1 3 4 4 <gold> <unit_passive> This unit reduces any <damage> it takes from spells by 1 - to a minimum of 0. Tower Expansion
Iron Golems Tower Pack <bronze> <unit_ground> 3 2 3 5 7 <gold> <unit_passive> This unit reduces any <damage> it takes from spells by 2 - to a minimum of 0. Tower Expansion
Magi Tower Few <silver> <unit_ranged> 3 0 4 5 6 <gold> <unit_attack> Ignore combat penalties. Tower Expansion
Magi Tower Pack <silver> <unit_ranged> 4 1 4 6 11 <gold> <unit_attack> Ignore combat penalties. <activation> Add +1 <power> to the first spell you cast this round. Tower Expansion
Genies Tower Few <silver> <unit_flying> 3 1 6 7 8 <gold> <unit_other> Discard 3 cards from your deck and take a <spell> discarded this way to your hand. Tower Expansion
Genies Tower Pack <silver> <unit_flying> 4 1 6 8 12 <gold> <unit_attack> Discard up to 3 cards from your deck and take a <spell> discarded this way to your hand. Tower Expansion
Nagas Tower Few <golden> <unit_ground> 5 2 7 6 13 <gold> <unit_attack> Ignore Retaliation Attacks. Tower Expansion
Nagas Tower Pack <golden> <unit_ground> 6 2 7 8 18 <gold>
1 <valuables>
<unit_attack> Ignore Retaliation Attacks. Tower Expansion
Titans Tower Few <golden> <unit_ground> 6 3 8 7 18 <gold>
1 <valuables>
<unit_passive> Ignore any <ongoing> effects on this unit. Tower Expansion
Titans Tower Pack <golden> <unit_ranged> 6 3 8 11 32 <gold>
2 <valuables>
<unit_passive> Ignore any <ongoing> effects on this unit and combat penalties against adjacent units. Tower Expansion
Centaurs Rampart Few <bronze> <unit_ground> 2 0 3 6 2 <gold> - Rampart Expansion
Centaurs Rampart Pack <bronze> <unit_ground> 3 0 3 8 3 <gold> - Rampart Expansion
Dwarves Rampart Few <bronze> <unit_ground> 2 1 3 3 3 <gold> <unit_passive> If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Rampart Expansion
Dwarves Rampart Pack <bronze> <unit_ground> 3 1 3 5 4 <gold> <unit_passive> If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Rampart Expansion
Elves Rampart Few <bronze> <unit_ranged> 2 1 3 6 4 <gold> - Rampart Expansion
Elves Rampart Pack <bronze> <unit_ranged> 3 1 3 7 7 <gold> <unit_attack> If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. Rampart Expansion
Pegasi Rampart Few <silver> <unit_flying> 3 0 5 8 6 <gold> - Rampart Expansion
Pegasi Rampart Pack <silver> <unit_flying> 4 0 6 12 10 <gold> <unit_passive> The <power> of all enemy spells is reduced by 1 (to a minimum of 0). Rampart Expansion
Dendroids Rampart Few <silver> <unit_ground> 4 2 5 3 8 <gold> - Rampart Expansion
Dendroids Rampart Pack <silver> <unit_ground> 4 2 6 4 15 <gold> <unit_passive> Enemy units that start activation adjacent to this unit cannot move. Rampart Expansion
Unicorns Rampart Few <golden> <unit_ground> 5 1 8 7 11 <gold> <unit_passive> Reduce any <damage> from <spell> dealt to this unit by 1 (to a minimum of 0), Rampart Expansion
Unicorns Rampart Pack <golden> <unit_ground> 6 1 8 9 18 <gold>
1 <valuables>
<unit_passive> Reduce any <damage> from <spell> dealt to this and adjacent friendly unit(s) by 1 (to a minimum of 0), Rampart Expansion
Gold Dragons Rampart Few <golden> <unit_flying> 5 3 9 10 22 <gold>
1 <valuables>
<unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 <attack>, Rampart Expansion
Gold Dragons Rampart Pack <golden> <unit_flying> 6 3 10 16 30 <gold>
2 <valuables>
<unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 <attack>. Rampart Expansion
Gnolls Fortress Few <bronze> <unit_ground> 2 1 3 4 2 <gold> - Fortress Expansion
Gnolls Fortress Pack <bronze> <unit_ground> 2 1 4 5 3 <gold> - Fortress Expansion
Lizardmen Fortress Few <bronze> <unit_ranged> 2 0 3 4 3 <gold> - Fortress Expansion
Lizardmen Fortress Pack <bronze> <unit_ranged> 3 0 3 5 5 <gold> - Fortress Expansion
Dragon Flies Fortress Few <bronze> <unit_flying> 3 0 3 8 4 <gold> <unit_attack> Remove all <ongoing> effects played on the target by the enemy player. Fortress Expansion
Dragon Flies Fortress Pack <bronze> <unit_flying> 3 1 3 12 7 <gold> <unit_attack> Remove all <ongoing> effects played on the target by the enemy player. If the target retaliates, it suffers - 1 <attack>. Fortress Expansion
Basilisks Fortress Few <silver> <unit_ground> 4 1 4 5 6 <gold> <unit_attack> On "-1" outcomes on the Attack die, the attacked unit gains a <paralysis> token. Fortress Expansion
Basilisks Fortress Pack <silver> <unit_ground> 4 1 5 7 9 <gold> <unit_attack> On "-1" outcomes on the Attack die, the attacked unit gains a <paralysis> token. Fortress Expansion
Gorgons Fortress Few <silver> <unit_ground> 4 2 5 5 9 <gold> - Fortress Expansion
Gorgons Fortress Pack <silver> <unit_ground> 5 2 5 6 14 <gold> <unit_attack> After the attack, roll 2 Attack dice; on a double "0", decrease the target unit's <health_points> to 0. Fortress Expansion
Wyverns Fortress Few <golden> <unit_flying> 5 1 8 7 12 <gold> <unit_attack> Place 1 faction cube on the target. At the beginning of its every activation, remove it to inflict 1 <damage>. Fortress Expansion
Wyverns Fortress Pack <golden> <unit_flying> 6 1 8 11 18 <gold>
1 <valuables>
<unit_attack> Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 <damage>. Fortress Expansion
Hydras Fortress Few <golden> <unit_ground> 6 3 8 5 20 <gold>
1 <valuables>
<unit_attack> Ignore the Retaliation Attack. Fortress Expansion
Hydras Fortress Pack <golden> <unit_ground> 7 3 10 7 28 <gold>
2 <valuables>
<unit_attack> Ignore the Retaliation Attack. This unit attacks up to 2 adjacent enemy units. Fortress Expansion
Familiars Inferno Few <bronze> <unit_ground> 2 1 2 5 2 <gold> - Inferno Expansion
Familiars Inferno Pack <bronze> <unit_ground> 3 1 2 7 3 <gold> <unit_passive> Whenever an enemy casts a <spell> from hand, they must discard 1 card from hand. Inferno Expansion
Magogs Inferno Few <bronze> <unit_ranged> 2 0 2 4 3 <gold> - Inferno Expansion
Magogs Inferno Pack <bronze> <unit_ranged> 2 0 3 6 5 <gold> <unit_attack> When Magogs attack a target that is not adjacent to them, they also deal 1 <damage> to a unit adjacent to the target. Inferno Expansion
Cerberi Inferno Few <bronze> <unit_ground> 3 0 4 7 4 <gold> - Inferno Expansion
Cerberi Inferno Pack <bronze> <unit_ground> 3 1 5 8 7 <gold> <unit_attack> Ignores Retaliation Attacks. Additionally, deals 1 <damage> to another enemy unit adjacent to Cerberi. Inferno Expansion
Demons Inferno Few <silver> <unit_ground> 3 2 4 5 6 <gold> - Inferno Expansion
Demons Inferno Pack <silver> <unit_ground> 3 2 5 6 8 <gold> - Inferno Expansion
Pit Lords Inferno Few <silver> <unit_ground> 4 1 6 6 8 <gold> - Inferno Expansion
Pit Lords Inferno Pack <silver> <unit_ground> 5 1 6 7 15 <gold> <unit_other> If one of your units has been removed from the board during this Combat, Summon or Reinforce Demons. Inferno Expansion
Efreet Inferno Few <golden> <unit_flying> 5 1 7 9 12 <gold> <unit_passive> Ignores any <damage> from Magic Arrows. Inferno Expansion
Efreet Inferno Pack <golden> <unit_flying> 6 1 7 13 18 <gold>
1 <valuables>
<unit_passive> Ignores any <damage> from Magic Arrows or spells from the Fire School of Magic. Inferno Expansion
Arch Devils Inferno Few <golden> <unit_flying> 6 3 8 11 22 <gold>
1 <valuables>
<unit_attack> Ignores Retaliation Attacks. Inferno Expansion
Arch Devils Inferno Pack <golden> <unit_flying> 7 3 9 15 30 <gold>
2 <valuables>
<unit_attack> Ignores Retaliation Attacks.
<unit_passive> As a regular movement, the Arch Devils can move to any empty space.
Inferno Expansion
Goblins Stronghold Few <bronze> <unit_ground> 1 0 4 6 1 <gold> - Stronghold Expansion
Goblins Stronghold Pack <bronze> <unit_ground> 2 0 4 7 2 <gold> - Stronghold Expansion
Wolf Raiders Stronghold Few <bronze> <unit_ground> 2 0 3 7 3 <gold> - Stronghold Expansion
Wolf Raiders Stronghold Pack <bronze> <unit_ground> 2 0 4 8 5 <gold> <unit_attack> Attack this target again. The second attack happens after the target retaliates (if possible). Stronghold Expansion
Orcs Stronghold Few <bronze> <unit_ranged> 2 1 4 4 4 <gold> - Stronghold Expansion
Orcs Stronghold Pack <bronze> <unit_ranged> 3 1 5 5 7 <gold> - Stronghold Expansion
Ogres Stronghold Few <silver> <unit_ground> 3 2 4 4 6 <gold> <unit_other> Place a +1 <attack> token on a chosen <unit_ground> or <unit_flying> unit for 2 Combat rounds. Stronghold Expansion
Ogres Stronghold Pack <silver> <unit_ground> 3 2 6 5 8 <gold> <unit_other> Place a +2 <attack> token on a chosen <unit_ground> or <unit_flying> unit for 2 Combat rounds. Stronghold Expansion
Thunderbirds Stronghold Few <silver> <unit_flying> 4 1 5 9 8 <gold> - Stronghold Expansion
Thunderbirds Stronghold Pack <silver> <unit_flying> 4 1 6 11 14 <gold> <unit_passive> Right after this unit's attack and before any Retaliation, roll 1 Attack die, on a "0" or "+1", deal 1 <damage> to the target. Stronghold Expansion
Cyclops Stronghold Few <golden> <unit_ranged> 5 0 6 6 13 <gold> <unit_other> This unit can destroy the Gate or a Wall. Stronghold Expansion
Cyclops Stronghold Pack <golden> <unit_ranged> 5 1 7 8 17 <gold>
1 <valuables>
<unit_other> This unit can destroy the Gate, a Wall, or the Arrow Tower. Stronghold Expansion
Behemoths Stronghold Few <golden> <unit_ground> 6 2 9 6 19 <gold>
1 <valuables>
<unit_attack> Decrease the target's <defense> by 1 (to a minimum of 0). Stronghold Expansion
Behemoths Stronghold Pack <golden> <unit_ground> 7 2 10 9 29 <gold>
2 <valuables>
<unit_attack> Decrease the target's <defense> by 2 (to a minimum of 0). After the attack, place 1 Corrosion token on the target. Stronghold Expansion
Sprites Conflux Few <bronze> <unit_flying> 2 0 2 7 2 <gold> - Conflux Expansion
Sprites Conflux Pack <bronze> <unit_flying> 2 0 4 9 4 <gold> <unit_attack> Ignores Retaliation Attacks. Conflux Expansion
Storm Elementals Conflux Few <bronze> <unit_ground> 2 0 3 7 3 <gold> - Conflux Expansion
Storm Elementals Conflux Pack <bronze> <unit_ranged> 2 0 5 8 5 <gold> <activation> Add +1 <power> to the first Air Magic spell you cast during this Activation. Conflux Expansion
Ice Elementals Conflux Few <bronze> <unit_ground> 2 1 4 5 4 <gold> - Conflux Expansion
Ice Elementals Conflux Pack <bronze> <unit_ranged> 3 1 5 6 7 <gold> <activation> Add +1 <power> to the first Water Magic spell you cast during this Activation. Conflux Expansion
Energy Elementals Conflux Few <silver> <unit_ground> 3 1 5 5 6 <gold> - Conflux Expansion
Energy Elementals Conflux Pack <silver> <unit_flying> 4 1 5 8 8 <gold> <activation> Add +1 <power> to the first Fire Magic spell you cast during this Activation. Conflux Expansion
Magma Elementals Conflux Few <silver> <unit_ground> 4 2 5 4 9 <gold> - Conflux Expansion
Magma Elementals Conflux Pack <silver> <unit_ground> 5 2 5 6 13 <gold> <activation> Add +1 <power> to the first Earth Magic spell you cast during this Activation. Conflux Expansion
Magic Elementals Conflux Few <golden> <unit_ground> 4 2 7 7 13 <gold> <unit_attack> Ignores Retaliation Attacks. Attack all adjacent units. Conflux Expansion
Magic Elementals Conflux Pack <golden> <unit_ground> 5 2 7 9 19 <gold>
1 <valuables>
<unit_attack> Ignores Retaliation Attacks. Attack all adjacent enemy units. <unit_passive> Ignore any <spell> effects and <damage> from Specialty. Conflux Expansion
Phoenixes Conflux Few <golden> <unit_flying> 6 2 7 12 21 <gold>
1 <valuables>
<unit_passive> Once per Combat. When this unit's HP drops to 0, set it to 1 instead.
<unit_passive> Immune to Fire Magic spells.
Conflux Expansion
Phoenixes Conflux Pack <golden> <unit_flying> 7 2 8 18 29 <gold>
2 <valuables>
<unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 <attack>.
<unit_passive> Immune to Fire Magic <spell>.
Conflux Expansion
Oceanids Cove Few <bronze> <unit_flying> 2 0 3 6 2 <gold> - Cove Expansion
Oceanids Cove Pack <bronze> <unit_flying> 3 0 3 8 3 <gold> <unit_passive> Ignore all effects and <damage> from <spell>. Cove Expansion
Seamen Cove Few <bronze> <unit_ground> 2 1 3 5 3 <gold> - Cove Expansion
Seamen Cove Pack <bronze> <unit_ground> 2 1 5 6 5 <gold> <unit_passive> Once per Combat, when this unit removes a unit from Combat, gain 2 <gold>. Cove Expansion
Sea Dogs Cove Few <bronze> <unit_ranged> 2 0 4 6 4 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Cove Expansion
Sea Dogs Cove Pack <bronze> <unit_ranged> 3 0 5 8 6 <gold> <unit_attack> Ignores Retaliation Attacks.
<unit_passive> Ignore the combat penalty against adjacent units.
Cove Expansion
Ayssids Cove Few <silver> <unit_flying> 3 1 5 9 6 <gold> - Cove Expansion
Ayssids Cove Pack <silver> <unit_flying> 3 1 6 11 10 <gold> <unit_attack> If the target is reduced to 0 <health_points>, after resolving the <unit_retaliation> (if applicable), the Ayssids can attack another adjacent unit. Cove Expansion
Sorceresses Cove Few <silver> <unit_ranged> 3 1 5 6 8 <gold> <unit_other> Place a "-2" Weakness token on any one unit for 2 Combat rounds. Cove Expansion
Sorceresses Cove Pack <silver> <unit_ranged> 4 1 6 7 13 <gold> <unit_attack> After the attack, place a "-1" Weakness token on the target for 2 Combat rounds. Cove Expansion
Nix Cove Few <golden> <unit_ground> 5 2 7 6 12 <gold> - Cove Expansion
Nix Cove Pack <golden> <unit_ground> 6 2 8 7 20 <gold>
1 <valuables>
<unit_passive> This unit cannot take more than 4 <damage> from a single attack. Cove Expansion
Haspids Cove Few <golden> <unit_ground> 5 3 8 9 18 <gold>
1 <valuables>
<unit_attack> +2 <attack> if, during this Combat, this unit was flipped from the Pack to the Few side. Cove Expansion
Haspids Cove Pack <golden> <unit_ground> 7 3 8 12 30 <gold>
2 <valuables>
<unit_attack> Place 2 faction cubes on the target. At the beginning of its every activation, remove 1 of them to inflict 1 <damage>. Cove Expansion
Air Elementals Neutral Few <bronze> <unit_ground> 2 0 4 8 - <unit_passive> Immune to Magic Arrow and Air Magic <spell>. This unit deals elemental damage. Conflux Expansion
Air Elementals Neutral Pack <bronze> <unit_ground> 3 0 4 8 - <unit_passive> Immune to Magic Arrow and Air Magic <spell>. This unit deals elemental damage. Conflux Expansion
Air Elementals Neutral Neutral <bronze> <unit_ground> 2 0 3 7 7 <gold> <unit_passive> Immune to Magic Arrow and Air Magic <spell>. This unit deals elemental damage. Regular Stretch Goals 2024
Boars Neutral Neutral <bronze> <unit_ground> 2 0 4 6 4 <gold> - Core Game
Centaurs Neutral Neutral <bronze> <unit_ground> 2 0 5 7 3 <gold> - Tower Expansion
Cerberi Neutral Neutral <bronze> <unit_ground> 2 0 5 8 10 <gold> <unit_attack> Ignores Retaliation Attacks. Additionally, deals 1 <damage> to another enemy unit adjacent to Cerberi. Inferno Expansion
Dragon Flies Neutral Neutral <bronze> <unit_flying> 3 0 3 8 7 <gold> <unit_attack> Retaliation Attacks against Dragon Flies suffer -1 <attack>. Tower Expansion
Dwarves Neutral Neutral <bronze> <unit_ground> 2 1 4 3 4 <gold> <unit_passive> If this unit is targeted by any Spell or Specialty card, roll 1 Attack die. On a "+1" result, ignore the card's effect. Tower Expansion
Earth Elementals Neutral Few <bronze> <unit_ground> 2 2 2 5 - <unit_passive> Immune to Magic Arrow and Earth Magic <spell>. This unit deals elemental damage. Conflux Expansion
Earth Elementals Neutral Pack <bronze> <unit_ground> 3 2 2 5 - <unit_passive> Immune to Magic Arrow and Earth Magic <spell>. This unit deals elemental damage. Conflux Expansion
Elves Neutral Neutral <bronze> <unit_ranged> 2 1 3 6 7 <gold> <unit_attack> If a target is a non adjacent unit, on a "-1" or "0" result, attack this target again. Tower Expansion
Evil Eyes Neutral Neutral <bronze> <unit_ranged> 2 1 3 6 6 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Core Game
Familiars Neutral Neutral <bronze> <unit_ground> 3 1 2 7 6 <gold> <unit_passive> Whenever an enemy cast a <spell> from hand, they must discard 1 card from hand. Inferno Expansion
Fire Elementals Neutral Few <bronze> <unit_ground> 2 1 4 5 - <unit_passive> Immune to Magic Arrow and Fire Magic <spell>. This unit deals elemental damage. Conflux Expansion
Fire Elementals Neutral Pack <bronze> <unit_ground> 3 1 4 5 - <unit_passive> Immune to Magic Arrow and Fire Magic <spell>. This unit deals elemental damage. Conflux Expansion
Gargoyles Neutral Neutral <bronze> <unit_flying> 2 1 3 9 4 <gold> <unit_passive> This unit ignores <paralysis> effect. Tower Expansion
Gnolls Neutral Neutral <bronze> <unit_ground> 2 1 2 4 3 <gold> - Tower Expansion
Goblins Neutral Neutral <bronze> <unit_ground> 1 0 4 6 4 <gold> - Stronghold Expansion
Gremlins Neutral Neutral <bronze> <unit_ranged> 2 0 2 5 2 <gold> - Tower Expansion
Griffins Neutral Neutral <bronze> <unit_flying> 3 0 4 8 7 <gold> <unit_retaliation> This unit can perform and unlimited number of Retaliation Attacks. Core Game
Halberdiers Neutral Neutral <bronze> <unit_ground> 2 0 4 4 4 <gold> <unit_passive> Treat allied adjacent units as if they had a Defense token. Core Game
Halflings Neutral Neutral <bronze> <unit_ranged> 2 0 3 6 5 <gold> <unit_attack> Roll 2 Attack dice and resolve the higher one. Ignore combat penalties. Core Game
Harpies Neutral Neutral <bronze> <unit_flying> 2 0 4 8 5 <gold> <unit_attack> Ignore the Retaliation Attack. This unit can return to the space from which it moved to attack. Core Game
Ice Elementals Neutral Neutral <bronze> <unit_ranged> 2 1 3 5 7 <gold> <unit_passive> Immune to Magic Arrow and Water Magic <spell>. This unit deals elemental damage. Conflux Expansion
Iron Golems Neutral Neutral <bronze> <unit_ground> 2 1 4 3 6 <gold> <unit_passive> Reduce any <damage> from spells by 2 - to a minimum of 0. Tower Expansion
Leprechaun Neutral Neutral <bronze> <unit_ground> 2 0 3 5 4 <gold> <unit_attack> Roll 2 Attack dice and resolve the higher one. Regular Stretch Goals 2024
Lizardmen Neutral Neutral <bronze> <unit_ranged> 2 0 4 5 4 <gold> - Tower Expansion
Magogs Neutral Neutral <bronze> <unit_ranged> 2 0 4 6 8 <gold> <unit_attack> When Magogs attack a target that is non adjacent to them, they also deal 1 <damage> to a unit adjacent to the target. Inferno Expansion
Marksmen Neutral Neutral <bronze> <unit_ranged> 2 0 3 5 7 <gold> <unit_attack> If a target is a non-adjacent unit, attack this target again. Core Game
Oceanids Neutral Neutral <bronze> <unit_flying> 2 0 3 6 3 <gold> <unit_passive> Ignore all effects and <damage> from <spell>. Cove Expansion
Orcs Neutral Neutral <bronze> <unit_ranged> 2 1 4 4 7 <gold> - Stronghold Expansion
Peasants Neutral Neutral <bronze> <unit_ground> 1 0 2 3 3 <gold> <map_effect> At the beginning of each Resource round, gain 3 <gold>. Core Game
Rogues Neutral Neutral <bronze> <unit_ground> 2 1 3 6 5 <gold> <map_effect> Once during your turn, look at the top card from any deck, then put it back on the top or on the bottom of that deck. Core Game
Sea Dogs Neutral Neutral <bronze> <unit_ranged> 2 0 4 6 7 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Cove Expansion
Seamen Neutral Neutral <bronze> <unit_ground> 2 1 3 5 5 <gold> - Cove Expansion
Skeletons Neutral Neutral <bronze> <unit_ground> 2 0 3 4 3 <gold> <unit_passive> After defeating Skeletons, if you control a <necro> Hero, immediately Reinforce 1 of your <bronze> units. Core Game
Sprites Neutral Neutral <bronze> <unit_flying> 2 0 2 7 2 <gold> <unit_attack> Ignore the Retaliation Attacks. Conflux Expansion
Storm Elementals Neutral Neutral <bronze> <unit_ranged> 2 0 3 7 5 <gold> <unit_passive> Immune to Magic Arrow and Air Magic <spell>. This unit deals elemental damage. Conflux Expansion
Troglodytes Neutral Neutral <bronze> <unit_ground> 2 1 3 6 4 <gold> <unit_passive> This unit ignores <paralysis> effects. Core Game
Water Elementals Neutral Few <bronze> <unit_ground> 2 0 5 6 - <unit_passive> Immune to Magic Arrow and Water Magic <spell>. This unit deals elemental damage. Conflux Expansion
Water Elementals Neutral Pack <bronze> <unit_ground> 3 0 5 6 - <unit_passive> Immune to Magic Arrow and Water Magic <spell>. This unit deals elemental damage. Conflux Expansion
Wolf Raiders Neutral Neutral <bronze> <unit_ground> 2 0 3 7 6 <gold> <unit_attack> Attack this target again. The second attack happens after the target retaliates (if possible). Stronghold Expansion
Wraiths Neutral Neutral <bronze> <unit_flying> 2 0 4 7 7 <gold> <activation> Remove up to 2 <damage> from this unit. Core Game
Zombies Neutral Neutral <bronze> <unit_ground> 2 0 4 3 5 <gold> <unit_passive> If the attacker resolves a "0" or a "+1" on an Attack die, gain +1 <defense> Core Game
Ayssids Neutral Neutral <silver> <unit_flying> 3 1 5 9 9 <gold> <unit_attack> If the target is reduced to 0 <health_points>, after resolving the <unit_retaliation> (if applicable), the Ayssids can attack another adjacent unit. Cove Expansion
Basilisks Neutral Neutral <silver> <unit_ground> 4 1 4 5 12 <gold> <unit_attack> After the attack, roll 1 Attack die. On a "0" result, <paralysis> the target. Tower Expansion
Crusaders Neutral Neutral <silver> <unit_ground> 3 2 4 5 11 <gold> <unit_passive> During any attack, roll 2 Attack dice and resolve the higher outcome. Core Game
Demons Neutral Neutral <silver> <unit_ground> 3 0 8 6 13 <gold> - Inferno Expansion
Dendroids Neutral Neutral <silver> <unit_ground> 3 2 6 3 12 <gold> <unit_passive> Enemy units that start activation adjacent to this unit cannot move. Tower Expansion
Energy Elementals Neutral Neutral <silver> <unit_flying> 3 1 4 5 11 <gold> <unit_passive> Immune to Magic Arrow and Fire Magic <spell>. This unit deals elemental damage. Conflux Expansion
Fangarm Neutral Neutral <silver> <unit_flying> 3 1 5 8 11 <gold> <unit_passive> Ignore all <spell> and Specialty effects other than <damage>. Regular Stretch Goals 2024
Fire Elementals Neutral Neutral <silver> <unit_ground> 3 1 3 6 13 <gold> <unit_passive> Immune to Magic Arrow and Fire Magic <spell>. This unit deals elemental damage. Regular Stretch Goals 2024
Genies Neutral Neutral <silver> <unit_flying> 3 1 4 9 11 <gold> <unit_attack> When attacking Efreet, this unit gains +1 <attack>. Tower Expansion
Gorgons Neutral Neutral <silver> <unit_ground> 4 2 4 5 13 <gold> <unit_attack> After the attack, roll 2 Attack dice. On two "-1" results, reduce the attacked unit's <health_points> to 0. Tower Expansion
Liches Neutral Neutral <silver> <unit_ranged> 3 0 6 7 12 <gold> <unit_attack> Choose a unit adjacent to the target and attack it. For the purpose of this attack, your <attack> is 2. Core Game
Magi Neutral Neutral <silver> <unit_ranged> 3 0 5 6 11 <gold> <unit_attack> Ignore combat penalties. After this unit's attack, the enemy discards a random card or a card with <power>. Tower Expansion
Magma Elementals Neutral Neutral <silver> <unit_ground> 3 2 4 4 14 <gold> <unit_passive> Immune to Magic Arrow and Earth Magic <spell>. This unit deals elemental damage. Conflux Expansion
Medusas Neutral Neutral <silver> <unit_ranged> 3 1 4 6 11 <gold> <unit_passive> Ignore the combat penalty against adjacent units.
<unit_retaliation> The target is <paralysis>.
Core Game
Minotaurs Neutral Neutral <silver> <unit_ground> 3 2 4 7 11 <gold> <unit_attack> Reroll this unit's "-1" outcome on the Attack die. Core Game
Mummies Neutral Neutral <silver> <unit_ground> 3 1 4 5 8 <gold> <unit_attack> Ignore the result on the Attack die. <unit_passive> Whenever this unit is attacked, set your opponent's Attack die to "-1". Core Game
Nomads Neutral Neutral <silver> <unit_ground> 3 1 4 7 10 <gold> <map_effect> At the end of your turn, move your Hero's model to an adjacent empty field. Core Game
Ogres Neutral Neutral <silver> <unit_ground> 3 2 4 4 10 <gold> <unit_other> Place a +2 <attack> token on a chosen <unit_ground> or <unit_flying> unit for 2 Combat rounds. Stronghold Expansion
Pegasi Neutral Neutral <silver> <unit_flying> 3 0 5 8 14 <gold> <unit_passive> Whenever an enemy casts a <spell>, they must discard an additional card with <power>. Tower Expansion
Pit Lords Neutral Neutral <silver> <unit_ground> 4 1 5 7 15 <gold> - Inferno Expansion
Satyrs Neutral Neutral <silver> <unit_ground> 3 0 5 7 10 <gold> <map_effect> Once per turn. Roll an Attack die. On a "+1", gain <morale_positive>. Regular Stretch Goals 2024
Sharpshooters Neutral Neutral <silver> <unit_ranged> 3 0 6 9 10 <gold> <unit_attack> Ignore the combat penalties. Core Game
Regular Stretch Goals 2024
Sorceresses Neutral Neutral <silver> <unit_ranged> 3 1 5 6 13 <gold> <unit_attack> After the attack, place a "-1" Weakness token on the target for 2 Combat rounds. Cove Expansion
Steel Golems Neutral Neutral <silver> <unit_ground> 3 2 3 5 12 <gold> <unit_passive> Reduce <damage> taken by this unit from <spell> or Specialty by 2 — to a minimum of 0. Regular Stretch Goals 2024
Thunderbirds Neutral Neutral <silver> <unit_flying> 3 0 6 9 13 <gold> <unit_passive> Right after this unit's attack and before any Retaliation, roll 1 Attack die, on a "0" or "+1", deal 1 <damage> to the target. Stronghold Expansion
Vampires Neutral Neutral <silver> <unit_flying> 3 0 5 8 9 <gold> <unit_attack> Ignore Enemy's Retaliation Attack. Then remove up to 2 <damage> from this unit. Core Game
Water Elementals Neutral Neutral <silver> <unit_ground> 2 1 4 5 10 <gold> <unit_passive> Immune to Magic Arrow and Water Magic <spell>. This unit deals elemental damage. Regular Stretch Goals 2024
Zealots Neutral Neutral <silver> <unit_ranged> 3 0 5 5 12 <gold> <unit_passive> Ignore the combat penalty against adjacent units. Core Game
Arch Devils Neutral Neutral <golden> <unit_flying> 5 2 7 10 23 <gold> <unit_attack> When attacking Archangels, this unit gains +2 <attack>. Inferno Expansion
Archangels Neutral Neutral <golden> <unit_flying> 5 2 7 10 29 <gold> <unit_attack> When attacking Arch Devils, this unit gains +2 <attack>. Core Game
Behemoths Neutral Neutral <golden> <unit_ground> 5 1 8 9 26 <gold> <unit_attack> Decrease the target's <defense> by 2 (to a minimum of 0). After the attack, place 1 Corrosion token on the target. Stronghold Expansion
Black Dragons Neutral Neutral <golden> <unit_flying> 5 2 7 9 30 <gold> <unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 2 <attack>. Core Game
Champions Neutral Neutral <golden> <unit_ground> 4 2 6 8 18 <gold> <unit_attack> Roll 2 Attack dice and apply both outcomes.
<unit_passive> Reroll this unit's all "-1" rolls.
Core Game
Cyclops Neutral Neutral <golden> <unit_ranged> 5 1 6 8 19 <gold> <unit_other> This unit can destroy a Wall, the Gate, or the Arrow Tower. Stronghold Expansion
Diamond Golems Neutral Neutral <golden> <unit_ground> 4 2 6 6 16 <gold> <unit_passive> Reduce any <damage> from spells by 3 — to a minimum of 0. Core Game
Dread Knights Neutral Neutral <golden> <unit_ground> 5 1 7 7 18 <gold> <unit_passive> When this unit is targeted by a Retaliation Attack, it gains +1 <defense>. Core Game
Earth Elementals Neutral Neutral <golden> <unit_ground> 3 2 5 4 16 <gold> <unit_passive> Immune to Magic Arrow and Earth Magic <spell>. This unit deals elemental damage. Regular Stretch Goals 2024
Efreet Neutral Neutral <golden> <unit_flying> 4 2 6 13 20 <gold> <unit_passive> Ignores any <damage> from Magic Arrows or spells from theFire School of Magic. Inferno Expansion
Enchanters Neutral Neutral <golden> <unit_ranged> 4 1 5 5 16 <gold> <activation> Remove up to 2 <damage> from a friendly unit. Otherwise, Enchanters gain +1 <attack>. Core Game
Conflux Expansion
Ghost Dragons Neutral Neutral <golden> <unit_flying> 5 2 6 9 28 <gold> <unit_attack> After the attack, roll 1 Attack die; if the result is "0", the target must immediately move away 1 space. Core Game
Gold Dragons Neutral Neutral <golden> <azure> 6 3 9 10 42 <gold> <unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 <attack>. Tower Expansion
Gold Golems Neutral Neutral <golden> <unit_ground> 3 2 6 5 14 <gold> <unit_passive> Reduce any <damage> from spells by 2 — to a minimum of 0. Core Game
Haspids Neutral Neutral <golden> <unit_ground> 5 2 6 9 25 <gold> <unit_attack> Place 1 faction cube on the target. When it activates, remove the cube to inflict 1 <damage>. Cove Expansion
Magic Elementals Neutral Neutral <golden> <unit_ground> 3 1 7 7 19 <gold> <unit_passive> Immune to Magic Arrow. This unit deals elemental damage. Conflux Expansion
Manticores Neutral Neutral <golden> <unit_flying> 4 1 7 8 18 <gold> <unit_passive> On a "0" or a "+1" outcomes on the enemy's Attack die, gain +1 <defense>. Core Game
Nagas Neutral Neutral <golden> <unit_ground> 5 1 6 6 16 <gold> <unit_attack> Ignore Retaliation Attacks. Tower Expansion
Nix Neutral Neutral <golden> <unit_ground> 5 1 7 6 20 <gold> <unit_passive> This unit cannot take more than 5 <damage> from a single attack. Cove Expansion
Trolls Neutral Neutral <golden> <unit_ground> 4 0 7 7 13 <gold> <activation> Remove up to 3 <damage> from this unit. Core Game
Unicorns Neutral Neutral <golden> <unit_ground> 5 1 7 7 18 <gold> <unit_retaliation> The target is <paralysis>. Tower Expansion
Wyverns Neutral Neutral <golden> <unit_flying> 4 1 7 8 17 <gold> <unit_attack> After the attack, roll 1 Attack die. On a "0" result, deal 1 <damage> to the target unit. Tower Expansion
Azure Dragons Neutral Neutral <azure> <unit_flying> 8 3 10 19 45 <gold>
2 <valuables>
<unit_attack> If you resolve a "-1" on the Attack die, the target gains <paralysis>.
<unit_passive> Ignore any <spell> effects and <damage> from Specialty.
Core Game
Crystal Dragons Neutral Neutral <azure> <unit_ground> 7 3 9 16 40 <gold>
2 <valuables>
<map_effect> At the beginning of each Resource round, gain 2 <valuables>. Core Game
Faerie Dragons Neutral Neutral <azure> <unit_flying> 5 2 8 15 35 <gold>
2 <valuables>
<activation> The selected unit suffers 2 <damage>. This is a <spell> that does not count towards your spell limit. Rampart Expansion
Hydras Neutral Neutral <azure> <unit_ground> 7 3 8 5 40 <gold> <unit_attack> Ignore Retaliation Attacks. This unit attacks up to 2 adjacent enemy units. Tower Expansion
Phoenixes Neutral Neutral <azure> <unit_flying> 6 2 7 12 32 <gold> <unit_passive> Once per Combat. When this unit's HP drops to 0, set it to 1 instead.
<unit_passive> Immune to Fire Magic <spell>.
Conflux Expansion
Rust Dragons Neutral Neutral <azure> <unit_flying> 7 3 10 17 38 <gold>
1 <valuables>
<unit_attack> On "-1" results on the Attack die, decrease the attacked unit's <defense> by 2 - to a minimum of 0. Fortress Expansion
Titans Neutral Neutral <azure> <unit_ranged> 6 2 10 10 39 <gold> <unit_passive> Ignore the combat penalty against adjacent units.
<unit_attack> When attacking Black Dragons, this unit gains +2 <attack>.
Tower Expansion
Familiars - Imp Cache - <unit_ground> 1 0 2 5 - - Naval Battles Expansion
Skeletons - Crypt - <unit_ground> 1 0 2 4 - <unit_passive> Once per Combat. When this unit's :health: drops to 0, set it to 1 instead. Naval Battles Expansion
Dwarves - Dwarven Treasury - <unit_ground> 2 1 3 3 - <unit_passive> As long as this unit is Stacked, it is treated as if it had a Defense token on it. Naval Battles Expansion
Zombies - Crypt - <unit_ground> 1 0 2 3 - <unit_passive> If the attacker resolves a "+1" on Attack die against this unit, gain +1 <defense>. Naval Battles Expansion
Dragon Flies - Dragon Fly Hive - <unit_flying> 3 0 2 8 - <unit_attack> Retaliation Attacks against Dragon Flies suffer -2 <attack>. Naval Battles Expansion
Griffins - Griffin Conservatory - <unit_flying> 3 0 4 8 - <unit_passive> This unit can perform an unlimited number of Retaliation Attacks. Naval Battles Expansion
Wraiths - Crypt - <unit_flying> 2 0 3 5 - <unit_passive> Whenever this unit attacks, the enemy must discard 1 card from hand (if possible). Naval Battles Expansion
Wraiths - Shipwreck - <unit_flying> 2 0 3 5 - <unit_passive> Whenever this unit attacks, the enemy must discard 1 card from hand (if possible). Naval Battles Expansion
Medusas - Medusa Stores - <unit_ranged> 3 0 3 6 - <unit_attack> Ignore the Retalation Attack. If this unit is Stacked, the target gains <paralysis>. Naval Battles Expansion
Vampires - Crypt - <unit_flying> 2 0 3 6 - <unit_attack> After the attack, remove all <damage> from this unit. Naval Battles Expansion
Water Elementals - Derelict Ship - <unit_ground> 3 0 5 6 - <unit_passive> Immune to Magic Arrow. Naval Battles Expansion
Cyclops - Cyclops Stockpile - <unit_ranged> 5 1 5 8 - - Naval Battles Expansion
Nagas - Naga Bank - <unit_ground> 4 1 5 6 - <unit_attack> Ignore Retaliation Attacks. Naval Battles Expansion
Gold Golems - Pyramid - <unit_ground> 3 1 4 4 - <unit_passive> This unit reduces any <damage> it takes from spells by 2 — to a minimum of 0. Naval Battles Expansion
Diamond Golems - Pyramid - <unit_ground> 3 1 5 5 - <unit_passive> This unit reduces any <damage> it takes from spells by 3 — to a minimum of 0. Naval Battles Expansion
Black Dragons - Dragon Utopia - <unit_flying> 5 2 5 9 - <unit_passive> As long as this unit is Stacked, its gains +3 <attack>. Naval Battles Expansion
Gold Dragons - Dragon Utopia - <unit_flying> 5 2 6 10 - <unit_attack> Attack 2 spaces in a line. The first attack resolves normally, and the second has 3 <attack>. Naval Battles Expansion
Faerie Dragons - Dragon Utopia - <unit_flying> 4 2 6 15 - <unit_passive> As long as this unit is Stacked, the enemy cannot cast spells. Naval Battles Expansion
Crystal Dragons - Dragon Utopia - <unit_ground> 6 2 6 16 - <unit_passive> As long as this unit is Stacked, it is treated as if it had a Defense token on it. Naval Battles Expansion

Ver También


  1. Excepciones para modos de juego específicos. Esta explicación no es válida para todos los modos de juego. La variante específica para el modo de juego se menciona en el texto.